YourSpace — live chat rooms capped at 23 people
YourSpace is a free chat room site built around small rooms. Every public room holds a maximum of 23 people at once. That cap is the whole point: in a room of twenty-three, one conversation is happening and you are part of it. In a server of five thousand, you are reading a scroll of strangers talking past each other. When a room fills up, YourSpace opens another copy of it rather than letting the first one turn into noise.
There is no feed. There is no recommendation algorithm deciding who you see or what gets attention. You pick a room, you walk in, and whoever is in there is who you talk to. Nothing is ranked, boosted, or promoted, and there is no follower count to chase.
Messages are temporary. What is said in a room disappears after 24 hours. There is no archive to scroll back through, no years-old post for someone to dig up later, and nothing following you around. If you want a conversation to last, you have to remember it like you used to.
What it costs
Chat is free and stays free. No advertisements, no card required, and no trial that quietly expires. You claim a screen name and you are in. You can look around a room before committing to anything; posting requires a verified email address, which exists so rooms stay accountable rather than becoming a drive-by target.
There is one paid tier, at $6.99 a month, covering profile pages and voice rooms. A paid profile is a page you build yourself: dozens of ready-made themes spanning gothic, cyberpunk, terminal, and bright 2004-era looks, plus control over background colors, uploaded background photos, tiled patterns, fonts, borders, corners, panel transparency, and animated page effects including falling snow, confetti, embers, sparkles, drifting petals, a warp starfield, and code rain.
You can add your own titled sections and write whatever you like in them, pin a Top 8 of other members, take comments on a public wall, drag stickers anywhere on the page, run a scrolling banner across the top, set a mood line, embed a song from YouTube, SoundCloud, or Spotify, and link a tip jar that pays you directly with no cut taken. All of it is built with on-screen controls — writing code is entirely optional, and there is a custom CSS box for people who want that level of control.
Paid members can also use voice rooms, which sit alongside the text chat in the same room rather than replacing it. Joining voice is always an explicit choice; nothing touches your microphone unless you press the button. Cancelling is not destructive either — if a subscription lapses, the page you built is not deleted, it simply renders in its plain form until you resubscribe, with every theme and section still saved.
Moderation and safety
Rooms are moderated. Messages pass through an automatic filter, uploaded images are scanned before anything renders them, and every member can report or block anyone else. Blocking is enforced on the server rather than merely hidden in your own view, so a blocked person genuinely cannot reach you. Room hosts have their own tools for rooms they run.
Who it's for
YourSpace is for people who remember when the internet had rooms rather than feeds, and for anyone who has ever left a group chat because it moved too fast to follow. It suits night-shift workers looking for company at three in the morning, people who want to talk about one record or one game with a handful of others who care, and anyone who would rather have a real conversation with a few strangers than perform for an audience of thousands.
It is built and run by one person, not a company. There are no investors, no growth targets, and no plan to sell anyone's data. The paid tier exists so the free chat can stay genuinely free instead of being paid for with advertising.
Rooms
- The Lobby — browse every open room
- Discover — find a room by topic
- The Lobby room — where everyone lands first
- Anything Goes
- The Back Porch — slow conversation, no topic
- Late Night — insomniacs and night shift
- 20-Somethings
- Now Playing — what's in your ears right now
- The Arcade — games talk